void OnDestroy() { playEnabled = false; initialized = false; singleton = null; }
public static int SendMessage(int Command, int Data1, int Data2) { if (CSharpSynth.singleton) { CSharpSynth.ShortMessage((byte)Command, (byte)Data1, (byte)Data2); return(1); } else { return(0); } }
public static int Start(int sampleRate, int polyphony) { return(CSharpSynth.Init(sampleRate, polyphony) == true ? 1 : 0); }