public void PlaySFX(AudioClip a_Clip, Vector3 a_Position, ulong a_Delay) { SFXAudio audio = Instantiate(m_SFXAudioPrefab, a_Position, Quaternion.identity); audio.SetupAudio(a_Clip, 1, 1, false, 0); audio.PlayAudio(a_Delay); }
public void PlaySFX(AudioClip a_Clip, Vector3 a_Position, float a_Volume, float a_Pitch, bool a_FadeIn, bool a_DontDestoyOnLoad = false) { SFXAudio audio = Instantiate(m_SFXAudioPrefab, a_Position, Quaternion.identity); audio.SetupAudio(a_Clip, a_Volume, a_Pitch, a_FadeIn, 0, a_DontDestoyOnLoad); audio.PlayAudio(0); }
public void PlaySFX(AudioClip a_Clip, Vector3 a_Position, float a_Volume, float a_Pitch, bool a_FadeIn, ulong a_Delay) { SFXAudio audio = Instantiate(m_SFXAudioPrefab, a_Position, Quaternion.identity); audio.SetupAudio(a_Clip, a_Volume, a_Pitch, a_FadeIn, 0); audio.PlayAudio(a_Delay); }