Example #1
0
 // Here we process incoming SFS objects
 private void OnObjectReceived(SFSObject data, User fromUser)
 {
     //First determine the type of this object - what it contains ?
     String _cmd = data.GetString("_cmd");
     switch (_cmd) {
         case "t":  // "t" - means transform sync data
             SendTransformToRemotePlayerObject(data, fromUser);
             break;
         case "f":  // "f" - means force our local player to send his transform
             ForceSendTransform(data);
             break;
         case "a": // "a" - for animation message received
             SendAnimationMessageToRemotePlayerObject(data, fromUser);
             break;
         case "d": //"d" - for damage message received
             DamageLocalPlayer(data.GetNumber("amount"));
             break;
         case "k": //"k" - for player killed
             KillRemotePlayer();
             break;
     }
 }
Example #2
0
 private void SendAnimationMessageToRemotePlayerObject(SFSObject data, User fromUser)
 {
     int userId = fromUser.GetId();
     if (userId!=smartFoxClient.myUserId) {  // If it's not myself
         //Find user object with such Id
         GameObject user = GameObject.Find("remote_"+userId);
         //If found - send him animation message
         if (user) user.SendMessage("PlayAnimation", data.GetString("mes"));
     }
 }