Example #1
0
	public void initFromPackage(SFSObject aObject) {
		float[] pos = aObject.GetFloatArray("pos");
		Vector3 currentPosition = this.transform.position;
		Vector3 position = new Vector3(pos[0],pos[1],pos[2]);
		originalPosition = this.transform.position;
		float[] spds = aObject.GetFloatArray("spds");
		byte input = aObject.GetByte("in");
		this.speed = spds[0]; 
		this.desiredSpeed = spds[1];
		this.currentPoint = GameObject.Find(aObject.GetUtfString("rp")).GetComponent<RaceLinePoint>();
		this.myRacingLine = GameObject.Find(aObject.GetUtfString("r")).GetComponent<RacingLine>();
		this.transform.position = position;	


	}