private void InitScreen() { SCREEN_MANAGER.add_screen(new EditorScreen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new MainMenuScreen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new TestAnimationScreen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.SetupScreen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.GameScreen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.Client_Screen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new Screens.MainGameScreen.Room_Screen(GraphicsDevice)); SCREEN_MANAGER.add_screen(new TestConsole(GraphicsDevice)); //SCREEN_MANAGER.goto_screen("TestAnimationScreen"); //SCREEN_MANAGER.goto_screen("SetupScreen"); SCREEN_MANAGER.goto_screen("MainMenuScreen"); //SCREEN_MANAGER.goto_screen("EditorScreen"); SCREEN_MANAGER.Init(); }