private void Create(SAnimation targetSoket, SPlayDesc info) { if (targetSoket.IsValid) { targetSoket.Clear(); } AnimationClipPlayable p = AnimationClipPlayable.Create(m_MixerManager.m_Mixer.GetGraph(), info.clip); if (targetSoket == m_A) { m_MixerManager.Connect(p, 0); } else { m_MixerManager.Connect(p, 1); } targetSoket.Play(p, info); }
public void Stop() { m_A.Clear(); m_B.Clear(); }