private void OverrideBtoA() { // swap A and B SAnimation temp = m_A; m_A = m_B; m_B = temp; m_MixerManager.OverrideInputBtoA(); }
public SAnimationLayer(Animator animator, Playable output, int layerIndex) { PlayableGraph graph = output.GetGraph(); m_MixerManager = new SMixer(animator, graph); graph.Connect(m_MixerManager.m_Mixer, 0, output, layerIndex); m_A = new SAnimation(); m_B = new SAnimation(); }
// ========================================================================== // #region Private /* private - [Proc] Function * 로직을 처리(Process Local logic) */ private IEnumerator CoUpdateRandomAnimation() { if (_listRandomAnimation.Count == 0) { _pSpineController.DoPlayAnimation_Loop(strDefaultAnimationName); } else { while (true) { SAnimation pCurrentRandomAnimation = CManagerRandomTable <SAnimation> .instance[_iInstanceID].GetRandomItem(); _pSpineController.DoPlayAnimation(pCurrentRandomAnimation.strAnimation); yield return(new WaitForSeconds(pCurrentRandomAnimation.GetRandomDuration())); } } }
private void Create(SAnimation targetSoket, SPlayDesc info) { if (targetSoket.IsValid) { targetSoket.Clear(); } AnimationClipPlayable p = AnimationClipPlayable.Create(m_MixerManager.m_Mixer.GetGraph(), info.clip); if (targetSoket == m_A) { m_MixerManager.Connect(p, 0); } else { m_MixerManager.Connect(p, 1); } targetSoket.Play(p, info); }