// Like GetSimpleCovering(), but accepts a starting S2CellId rather than a // starting point and cell level. Returns all edge-connected cells at the // same level as "start" that intersect "region", in arbitrary order. public static void FloodFill(IS2Region region, S2CellId start, List <S2CellId> output) { var all = new List <(S2CellId, int)>(); var frontier = new List <S2CellId>(); output.Clear(); all.Add((start, start.GetHashCode())); frontier.Add(start); while (frontier.Any()) { S2CellId id = frontier.Last(); frontier.RemoveAt(frontier.Count - 1); if (!region.MayIntersect(new S2Cell(id))) { continue; } output.Add(id); var neighbors = new S2CellId[4]; id.EdgeNeighbors(neighbors); for (int edge = 0; edge < 4; ++edge) { var nbr = neighbors[edge]; var hash = nbr.GetHashCode(); all.Add((nbr, hash)); if (hash != 0) { frontier.Add(nbr); } } } }
public void Test_S2CellId_Neighbors() { // Check the edge neighbors of face 1. var out_faces = new[] { 5, 3, 2, 0 }; var face_nbrs = new S2CellId[4]; S2CellId.FromFace(1).EdgeNeighbors(face_nbrs); for (int i = 0; i < 4; ++i) { Assert.True(face_nbrs[i].IsFace()); Assert.Equal(out_faces[i], (int)face_nbrs[i].Face()); } // Check the edge neighbors of the corner cells at all levels. This case is // trickier because it requires projecting onto adjacent faces. const int kMaxIJ = S2CellId.kMaxSize - 1; for (int level = 1; level <= S2.kMaxCellLevel; ++level) { S2CellId id2 = S2CellId.FromFaceIJ(1, 0, 0).Parent(level); var nbrs2 = new S2CellId[4]; id2.EdgeNeighbors(nbrs2); // These neighbors were determined manually using the face and axis // relationships defined in s2coords.cc. int size_ij = S2CellId.SizeIJ(level); Assert.Equal(S2CellId.FromFaceIJ(5, kMaxIJ, kMaxIJ).Parent(level), nbrs2[0]); Assert.Equal(S2CellId.FromFaceIJ(1, size_ij, 0).Parent(level), nbrs2[1]); Assert.Equal(S2CellId.FromFaceIJ(1, 0, size_ij).Parent(level), nbrs2[2]); Assert.Equal(S2CellId.FromFaceIJ(0, kMaxIJ, 0).Parent(level), nbrs2[3]); } // Check the vertex neighbors of the center of face 2 at level 5. var nbrs = new List <S2CellId>(); new S2CellId(new S2Point(0, 0, 1)).AppendVertexNeighbors(5, nbrs); nbrs.Sort(); for (int i = 0; i < 4; ++i) { Assert.Equal(S2CellId.FromFaceIJ( 2, (1 << 29) - ((i < 2) ? 1 : 0), (1 << 29) - ((i == 0 || i == 3) ? 1 : 0)) .Parent(5), nbrs[i]); } nbrs.Clear(); // Check the vertex neighbors of the corner of faces 0, 4, and 5. S2CellId id1 = S2CellId.FromFacePosLevel(0, 0, S2.kMaxCellLevel); id1.AppendVertexNeighbors(0, nbrs); nbrs.Sort(); Assert.Equal(3, nbrs.Count); Assert.Equal(S2CellId.FromFace(0), nbrs[0]); Assert.Equal(S2CellId.FromFace(4), nbrs[1]); Assert.Equal(S2CellId.FromFace(5), nbrs[2]); // Check that AppendAllNeighbors produces results that are consistent // with AppendVertexNeighbors for a bunch of random cells. for (var i = 0; i < 1000; ++i) { S2CellId id2 = S2Testing.GetRandomCellId(); if (id2.IsLeaf()) { id2 = id2.Parent(); } // TestAllNeighbors computes approximately 2**(2*(diff+1)) cell ids, // so it's not reasonable to use large values of "diff". int max_diff = Math.Min(5, S2.kMaxCellLevel - id2.Level() - 1); int level = id2.Level() + S2Testing.Random.Uniform(max_diff + 1); TestAllNeighbors(id2, level); } }