public static void Update(EventArgs args) { if (!CanUpdate()) { return; } //var tempSummonlist = Var.Summons; //if (MenuVar.LastHitEnable) //{ // if (Var.Summons.Count > 0 && Var.Summons.Any(x => !x.Key.IsAlive)) // { // //foreach (var summon in Var.Summons.Where(x => !x.Key.IsAlive)) // //{ // // tempSummonlist.Remove(summon.Key); // //} // //Var.Summons.Clear(); // //Var.Summons = tempSummonlist; // } //} EnemyHeroes.Update(); AllyHeroes.Update(); Couriers.Update(); if (MenuVar.Maphack || MenuVar.DodgeEnable) { Methods.ShowMeMore.Maphack(); } MenuVar.TestEffectMenu = MainMenu.Menu.Item("effects"); MenuVar.CameraDistance = MainMenu.MenuSettings.Item("cameradistance"); if (!Utils.SleepCheck("Update.sleep")) { return; } Utils.Sleep(500, "Update.sleep"); if (MenuVar.ShowRoshanTimer) { Methods.ShowMeMore.Roshan(); } #region Runes Runes.Update(); #endregion Runes if (MenuVar.LastHitEnable && MenuVar.SummonsEnable || MenuVar.StackKey) { Common.UpdateAttackableSummons(); } #region Menu MainMenu.Update(); #endregion Menu #region Hero Var.Q = Var.Me.Spellbook.SpellQ; Var.W = Var.Me.Spellbook.SpellW; Var.E = Var.Me.Spellbook.SpellE; Var.R = Var.Me.Spellbook.SpellR; double apoint = Var.Me.ClassID == ClassID.CDOTA_Unit_Hero_ArcWarden ? 0.3 : UnitDatabase.Units.Find(x => x.UnitName == Var.Me.Name).AttackPoint; Var.HeroAPoint = apoint / (1 + Var.Me.AttacksPerSecond * Var.Me.BaseAttackTime / 100) * 1000; #endregion Hero #region Autoattack if (Var.AutoAttackMode != MenuVar.AutoAttackMode) { switch (MenuVar.AutoAttackMode) { case 0: Var.AutoAttackMode = 0; Common.Autoattack(Var.AutoAttackMode); break; case 1: Var.AutoAttackMode = 1; Common.Autoattack(Var.AutoAttackMode); break; case 2: Var.AutoAttackMode = 2; Common.Autoattack(Var.AutoAttackMode); break; } } #endregion Autoattack #region Target if (Var.Target != null && !Var.Target.IsVisible && !Orbwalking.AttackOnCooldown(Var.Target)) { Var.Target = TargetSelector.ClosestToMouse(Var.Me); } else if (Var.Target == null || !Orbwalking.AttackOnCooldown(Var.Target)) { var bestAa = Var.Me.BestAATarget(); if (bestAa != null) { Var.Target = Var.Me.BestAATarget(); } } #endregion Target #region Towers if (!Towers.TowerLoad) { Buildings.GetBuildings(); Towers.TowerLoad = true; } //else //{ // Towers.Load(); //} #endregion Towers }