Example #1
0
    private void SelectHomeMenu()
    {
        if (InputController.UP_KEY_UP)
        {
            soundC.PlayMoveCursor();
            gameMenu = uiC.UpdateHomeCursor();
        }
        if (InputController.DOWN_KEY_UP)
        {
            soundC.PlayMoveCursor();
            gameMenu = uiC.UpdateHomeCursor();
        }
        if (InputController.SPACE_KEY_UP)
        {
            soundC.PlaySelect();
            switch (gameMenu)
            {
            // Play
            case 1:
                scene = SCENE.Play;
                uiC.UpdateHomeUI(false);
                break;

            // Rule
            case 2:
                scene = SCENE.Rule;
                uiC.UpdateRulePanel(true);
                ruleC.NextPage();
                break;

            default:
                break;
            }
        }
    }
    private void SelectHomeMenu()
    {
        if (InputController.UP_KEY_UP)
        {
            soundC.PlayMoveCursor();
            gameMenu = uiC.UpdateHomeCursor();
        }
        if (InputController.DOWN_KEY_UP)
        {
            soundC.PlayMoveCursor();
            gameMenu = uiC.UpdateHomeCursor();
        }
        if (InputController.SPACE_KEY_UP && InputController.SHIFT && gameMenu == 1)
        {
            SceneManager.LoadScene("BeeHunter");
        }
        if (InputController.SPACE_KEY_UP)
        {
            soundC.PlaySelect();
            switch (gameMenu)
            {
            // Play
            case 1:
                scene = SCENE.SelectLevel;
                uiC.UpdateSelectLevelPanel(true);
                break;

            // Rule
            case 2:
                scene = SCENE.Rule;
                uiC.UpdateRulePanel(true);
                ruleC.NextPage();
                break;

            default:
                break;
            }
        }
    }