public void Index_Contains_All_Rules() { // Arrange - create the mock repository Mock <IRuleRepository> mock = new Mock <IRuleRepository>(); mock.Setup(m => m.LoadRules).Returns(new MT_LOAD_RULE[] { new MT_LOAD_RULE { LoadRuleId = 1, Code = "LR1" }, new MT_LOAD_RULE { LoadRuleId = 2, Code = "LR2" }, new MT_LOAD_RULE { LoadRuleId = 3, Code = "LR3" }, }.AsQueryable()); // Arrange - create a controller RuleController target = new RuleController(mock.Object); // Action MT_LOAD_RULE[] result = ((IEnumerable <MT_LOAD_RULE>)target.Rules().ViewData.Model).ToArray(); // Assert Assert.AreEqual(result.Length, 3); Assert.AreEqual("LR1", result[0].Code); Assert.AreEqual("LR2", result[1].Code); Assert.AreEqual("LR3", result[2].Code); }
// Use this for initialization void Start() { camera = Camera.main; Joueur Joueur1 = GameStarter.obtenirJoueur1(); //player Joueur Ordi= GameStarter.obtenirJoueur2(); // IA MyControler = new RuleController(); MyControler.demarerDuel(Joueur1, Ordi); this.DisplayHand(); //GameObject PlayedCard = this.transform.GetChild(0).gameObject; //GameObject slot1 = PlayedCard.transform.GetChild(3).gameObject; //Vector3 positions = slot1.transform.position; //GameObject cardClone = (GameObject)Instantiate(test, positions,slot1.transform.rotation); //cardClone.transform.parent = PlayedCard.transform; ////Quaternion quat = new Quaternion(0, 0, 0, 0); //positions = positions + new Vector3(0f, 1f, 0f); ////positions.z = -1; ////positions.z = -1; //////cardClone.transform.position = slot1.transform.position; //cardClone.transform.rotation = slot1.transform.rotation; //Debug.Log(positions); //cardClone.transform.localScale = slot1.transform.localScale; //cardClone.transform.position = positions; //Debug.Log(cardClone.transform.position); //PlayedCard.gameObject.AddComponent(); //Debug.Log(cardClone.transform.localScale); }
// Use this for initialization void Start() { camera = Camera.main; Joueur Joueur1 = GameStarter.obtenirJoueur1(); //player Joueur Ordi = GameStarter.obtenirJoueur2(); // IA MyControler = new RuleController(); MyControler.demarerDuel(Joueur1, Ordi); this.DisplayHand(); //GameObject PlayedCard = this.transform.GetChild(0).gameObject; //GameObject slot1 = PlayedCard.transform.GetChild(3).gameObject; //Vector3 positions = slot1.transform.position; //GameObject cardClone = (GameObject)Instantiate(test, positions,slot1.transform.rotation); //cardClone.transform.parent = PlayedCard.transform; ////Quaternion quat = new Quaternion(0, 0, 0, 0); //positions = positions + new Vector3(0f, 1f, 0f); ////positions.z = -1; ////positions.z = -1; //////cardClone.transform.position = slot1.transform.position; //cardClone.transform.rotation = slot1.transform.rotation; //Debug.Log(positions); //cardClone.transform.localScale = slot1.transform.localScale; //cardClone.transform.position = positions; //Debug.Log(cardClone.transform.position); //PlayedCard.gameObject.AddComponent(); //Debug.Log(cardClone.transform.localScale); }
public void Can_Delete_Valid_Rules() { // Arrange - create a Product MT_LOAD_RULE loadRule = new MT_LOAD_RULE { LoadRuleId = 2, Code = "Test" }; // Arrange - create the mock repository Mock <IRuleRepository> mock = new Mock <IRuleRepository>(); mock.Setup(m => m.LoadRules).Returns(new MT_LOAD_RULE[] { new MT_LOAD_RULE { LoadRuleId = 1, Code = "LR1" }, loadRule, new MT_LOAD_RULE { LoadRuleId = 3, Code = "LR3" }, }.AsQueryable()); // Arrange - create the controller RuleController target = new RuleController(mock.Object); // Act - delete the product target.RuleDelete(loadRule.LoadRuleId); // Assert - ensure that the repository delete method was // called with the correct Product mock.Verify(m => m.DeleteLoadRule(loadRule.LoadRuleId)); }
private void CreateCorrectTestData() { var data = GenerateData(); var _service = new Mock <IRuleService>(); _service.Setup(x => x.Add(It.IsAny <RuleModel>())) .Returns(true); _service.Setup(x => x.Delete(It.IsAny <int>())) .Returns <int>(x => "Delete completed successful"); _service.Setup(x => x.Edit(It.IsAny <RuleModel>())) .Returns(true); _service.Setup(x => x.GetAll()) .Returns(data); _service.Setup(x => x.GetAllCategories()).Returns(data.GroupBy(x => x.Category).Select(x => x.Key)); _service.Setup(x => x.GetByCategory(It.IsAny <string>())) .Returns <string>(str => data.Where(x => x.Category.Equals(str))); _service.Setup(x => x.Get(It.IsAny <int>())) .Returns <int>(id => data.FirstOrDefault(x => x.RuleId == id)); _service.Setup(x => x.AddImages(It.IsAny <Image[]>())) .Returns <Image[]>(img => new List <string> { "Ok" }); controller = new RuleController(_service.Object); service = _service.Object; }
public void Can_Edit_Rule() { // Arrange - create the mock repository Mock <IRuleRepository> mock = new Mock <IRuleRepository>(); mock.Setup(m => m.LoadRules).Returns(new MT_LOAD_RULE[] { new MT_LOAD_RULE { LoadRuleId = 1, Code = "LR1" }, new MT_LOAD_RULE { LoadRuleId = 2, Code = "LR2" }, new MT_LOAD_RULE { LoadRuleId = 3, Code = "LR3" }, }.AsQueryable()); // Arrange - create the controller RuleController target = new RuleController(mock.Object); // Act MT_LOAD_RULE p1 = target.RuleEdit(1).ViewData.Model as MT_LOAD_RULE; MT_LOAD_RULE p2 = target.RuleEdit(2).ViewData.Model as MT_LOAD_RULE; MT_LOAD_RULE p3 = target.RuleEdit(3).ViewData.Model as MT_LOAD_RULE; // Assert Assert.AreEqual(1, p1.LoadRuleId); Assert.AreEqual(2, p2.LoadRuleId); Assert.AreEqual(3, p3.LoadRuleId); }
// Acts out Action. Runs every updateloop. public override void Execute(RuleController controller) { // Executes all Action-Elements simultaniously. for (int i = 0; i < ActionElements.Length; i++) { ActionElements[i].Execute(controller); } }
// Runs once, when action is deactivated. public override void OnExitAction(RuleController controller) { // All Action-Element Exit Actions are Executed Simultaniously. for (int i = 0; i < ActionElements.Length; i++) { ActionElements[i].OnEnterAction(controller); } }
public void TestDebutDuJeu() { RuleController MonControlleur = new RuleController(); MonControlleur.demarerDuel(obtenirJoueur1(), obtenirJoueur2()); Assert.AreEqual(1, MonControlleur.numTour, "Num tour NOK"); Assert.AreEqual(3, MonControlleur.nbAction, "NbAction tour NOK"); Assert.AreEqual(4, MonControlleur.joueur1.cartesEnMain.Count, "Nb cartes en mains joueur 1 NOk"); Assert.AreEqual(4, MonControlleur.joueur2.cartesEnMain.Count, "Nb cartes en mains joueur 2 NOk"); }
public void Awake() { if (File.Exists(path + "Rules.json")) { rules = JSONSaver.Load <RuleController>(path + "Rules.json"); } else { JSONSaver.Save <RuleController>(path + "Rules.json", rules); } if (File.Exists(path + "Terrains.json")) { terrains = JSONSaver.Load <TerrainController>(path + "Terrains.json"); } else { JSONSaver.Save <TerrainController>(path + "Terrains.json", terrains); } if (File.Exists(path + "Units.json")) { units = JSONSaver.Load <UnitController>(path + "Units.json"); } else { JSONSaver.Save <UnitController>(path + "Units.json", units); } if (File.Exists(path + "Sprites.json")) { sprites = JSONSaver.Load <SpriteController>(path + "Sprites.json"); } else { JSONSaver.Save <SpriteController>(path + "Sprites.json", sprites); } if (File.Exists(path + "Clips.json")) { clips = JSONSaver.Load <ClipController>(path + "Clips.json"); } else { JSONSaver.Save <ClipController>(path + "Clips.json", clips); } rules.Awake(); terrains.Awake(); units.Awake(); sprites.Awake(); clips.Awake(); }
// Evaluates, once action is active, if the action is completed. public override bool IsComplete(RuleController controller) { // Compound is complete when ALL Action-Elements are Complete. for (int i = 0; i < ActionElements.Length; i++) { if (!ActionElements[i].IsComplete(controller)) { return(false); } } return(true); }
void Start() { uiC = GetComponent <UIController>(); ruleC = GetComponent <RuleController>(); timeC = GetComponent <TimeController>(); scoreC = GetComponent <ScoreController>(); otherBeeC = GetComponent <OtherBeeController>(); soundC = GetComponent <SoundController>(); BGM = GetComponent <AudioSource>(); beeHunter = BeeHunterObject.GetComponent <BeeHunter>(); InitializeGame(); }
public void Load(XmlNode rotation) { Rules = new RuleController(); GlobalCooldown = 1600; try { foreach (XmlNode childNode in rotation.ChildNodes) { switch (childNode.Name) { case "Name": Name = childNode.InnerText; break; case "GlobalCooldown": GlobalCooldown = Convert.ToInt32(childNode.InnerText); break; case "Active": Active = Convert.ToBoolean(childNode.InnerText); break; case "Ctrl": Ctrl = Convert.ToBoolean(childNode.InnerText); break; case "Alt": Alt = Convert.ToBoolean(childNode.InnerText); break; case "Shift": Shift = Convert.ToBoolean(childNode.InnerText); break; case "Key": Key = childNode.InnerText; break; case "Windows": Windows = Convert.ToBoolean(childNode.InnerText); break; case "Rules": LoadController(childNode.ChildNodes, Rules); break; } } } catch (Exception e) { Logging.Write("Something went wrong when loading Rotation: " + e); } }
public void neighbour_count_should_be_3_for_birth_in_next_geneartion() { // Arrange var controller = new RuleController(_ruleService); // Act var result = controller.GetRule(); // Assert Assert.IsNotNull(result); //Assert.AreEqual(3, result.Birth[0]); }
public void Delete_ReturnsNotFound_ForNotFoundRule() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.DeleteRule(TestResources.Site)).Returns(false); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = ruleController.Delete(TestResources.Site); result.Should().BeOfType <NotFoundResult>(); repository.Verify(mock => mock.DeleteRule(TestResources.Site), Times.Once); }
public void Delete_ReturnsOk_Calls_DeleteRule_FromRuleRepository() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.DeleteRule(TestResources.Site)).Returns(true); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = ruleController.Delete(TestResources.Site); result.Should().BeOfType <OkResult>(); repository.Verify(mock => mock.DeleteRule(TestResources.Site), Times.Once); }
// Acts out Action. Runs every updateloop. public override void Execute(RuleController controller) { // Execute Current Index int index = controller.GetSequenceIndex(this); ActionElements[index].Execute(controller); // Increment Index if Action-Element is complete if (ActionElements[index].IsComplete(controller)) { controller.IncrementSequence(this); } }
public void neighbour_count_should_be_2_or_3_for_survival_to_next_geneartion() { // Arrange var controller = new RuleController(_ruleService); // Act var result = controller.GetRule(); // Assert Assert.IsNotNull(result); //Assert.AreEqual(2, result.Survival[0]); //Assert.AreEqual(3, result.Survival[1]); }
// Runs once, when action is activated. public override void OnEnterAction(RuleController controller) { // Do Safety Check: if (ActionElements == null && ActionElements.Length == 0) { throw new System.Exception("Error Compound broken!"); } // All Action-Element Entry Actions are Executed Simultaniously. for (int i = 0; i < ActionElements.Length; i++) { ActionElements[i].OnEnterAction(controller); } }
public void GetRule() { // Arrange var controller = new RuleController(_ruleService); // Act var result = controller.GetRule(); // Assert Assert.IsNotNull(result); //Assert.AreEqual(2, result.Survival[0]); //Assert.AreEqual(3, result.Survival[1]); //Assert.AreEqual(3, result.Birth[0]); }
public void Add_Calls_AddOrUpdateRule_From_RuleRepository() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = ruleController.Add(TestResources.Site, TestResources.Rule); result.Should().BeOfType <OkResult>(); repository.Verify(mock => mock.AddOrUpdateRule(TestResources.Site, TestResources.Rule), Times.Once); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Never); }
internal void LoadController(XmlNodeList xmlNodeList, RuleController ruleController) { foreach (XmlNode xmlMainNode in xmlNodeList) { if (xmlMainNode.Name.Equals("Rule")) { //We got our hands on a rule, lets load it. var rule = new Rule(); foreach (XmlNode childNode in xmlMainNode) { switch (childNode.Name) { case "Name": rule.Name = childNode.InnerText; break; case "Script": rule.Script = childNode.InnerText; break; case "MatchAll": rule.MatchAll = Convert.ToBoolean(childNode.InnerText); break; case "ShouldTarget": rule.ShouldTarget = (Target)Enum.Parse(typeof(Target), childNode.InnerText); break; case "Priority": rule.Priority = Convert.ToInt32(childNode.InnerText); break; case "Action": rule.LoadAction(childNode); break; default: AbstractCondition condition = LoadConditions(childNode); if (condition != null) { rule.AddCondition(condition); } break; } } ruleController.AddRule(rule); } } }
// Start is called before the first frame update void Start() { uiC = GetComponent <UIController>(); ruleC = GetComponent <RuleController>(); timeC = GetComponent <TimeController>(); scoreC = GetComponent <ScoreController>(); otherBeeC = GetComponent <OtherBeeController>(); hiveC = GetComponent <HiveController>(); soundC = GetComponent <SoundController>(); BGM = GetComponent <AudioSource>(); bee = BeeObject.GetComponent <Bee>(); scene = SCENE.Home; gamePlayedOnce = false; }
public void Get_ReturnsNotFound_ForNotFoundRule() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.GetRule(TestResources.Site)).Returns((string)null); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = ruleController.Get(TestResources.Site); result.Should().BeOfType <NotFoundResult>(); repository.Verify(mock => mock.GetRule(TestResources.Site), Times.Once); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Never); }
public void Get_Calls_GetRule_From_RuleRepository() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.GetRule(TestResources.Site)).Returns(TestResources.Rule); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = ruleController.Get(TestResources.Site); result.Should().BeOfType <OkObjectResult>().Which.Value.Should().Be(TestResources.Rule); repository.Verify(mock => mock.GetRule(TestResources.Site), Times.Once); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Never); }
public async Task Test_ReturnsExpectedString() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.GetRule(TestResources.Site)).Returns(TestResources.Rule); webAgent.Setup(mock => mock.GetContent(It.IsAny <string>())).Returns(Task.FromResult("<ol>Text</ol>")); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = await ruleController.Test(TestResources.Site); result.Should().BeOfType <OkObjectResult>().Which.Value.Should().Be("Text"); repository.Verify(mock => mock.GetRule(TestResources.Site), Times.Once); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Once); }
public void TestCarteRetardée() { RuleController MonControlleur = new RuleController(); MonControlleur.demarerDuel(obtenirJoueur1(), obtenirJoueur2()); decimal actionAvantCarte = MonControlleur.joueur1["actions"]; int PaceLibreTerrainJoueur1 = MonControlleur.plateau.terrainsJoueur1.positionsLibres.Count; MonControlleur.joueur1.cartesEnMain.ajouterCarte(getCarte("Figuier de Barbarie")); Assert.AreEqual(5, MonControlleur.joueur1.cartesEnMain.Count, "Nb cartes en mains joueur 1 NOk"); Carte carteJouee = MonControlleur.jouerUneCarteDepuisLaMain("Figuier de Barbarie"); Assert.AreEqual(actionAvantCarte - 3, MonControlleur.joueur1["actions"], "Nb action après carte retadrée NOK"); Assert.AreEqual(PaceLibreTerrainJoueur1 - 1, MonControlleur.plateau.terrainsJoueur1.positionsLibres.Count, "Nb place libre joueur 1 NOK"); }
public async Task Test_ReturnsBadRequest_InCaseOfMissingPageParameter(string page) { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.GetRule(TestResources.Site)).Returns(() => null); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = await ruleController.Test(page); result.Should().BeOfType <BadRequestObjectResult>().Which.Value.Should() .Be("The 'page' parameter is mandatory."); repository.Verify(mock => mock.GetRule(TestResources.Site), Times.Never); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Never); }
public async Task Test_ReturnsNotFound_ForNotFoundRule() { var webAgent = new Mock <IWebAgent>(); var repository = new Mock <IRuleRepository>(); repository.Setup(mock => mock.GetRule(TestResources.Site)).Returns(() => null); var ruleController = new RuleController(repository.Object, webAgent.Object); var result = await ruleController.Test(TestResources.Site); result.Should().BeOfType <NotFoundObjectResult>().Which.Value.Should() .Be($"Rule for site '{TestResources.Site}' not found."); repository.Verify(mock => mock.GetRule(TestResources.Site), Times.Once); webAgent.Verify(mock => mock.GetContent(It.IsAny <string>()), Times.Never); }
public void TestJouerCartePossible() { RuleController MonControlleur = new RuleController(); MonControlleur.demarerDuel(obtenirJoueur1(), obtenirJoueur2()); decimal actionAvantCarte = MonControlleur.joueur1["actions"]; decimal PVJoueur2 = MonControlleur.joueur2["PV"]; MonControlleur.joueur1.cartesEnMain.ajouterCarte(getCarte("Mante religieuse")); Assert.AreEqual(5, MonControlleur.joueur1.cartesEnMain.Count, "Nb cartes en mains joueur 1 NOk"); Carte carteJouee = MonControlleur.jouerUneCarteDepuisLaMain("Mante religieuse"); Assert.AreEqual(actionAvantCarte - carteJouee.action, MonControlleur.joueur1["actions"], "Nb action après jouer une carte NOK"); Assert.AreEqual(4, MonControlleur.joueur1.cartesEnMain.Count, "Nb cartes en mains joueur 1 après jouer une carte NOk"); Assert.AreEqual(PVJoueur2 - carteJouee.attaque, MonControlleur.joueur2["PV"], "PV joueur 2 après jouer une carte NOk"); }
public void TestDebutTourCartePermSoin() { RuleController MonControlleur = new RuleController(); MonControlleur.demarerDuel(obtenirJoueur1(), obtenirJoueur2()); decimal actionAvantCarte = MonControlleur.joueur1["actions"]; decimal PVJoueur2 = MonControlleur.joueur2["PV"]; MonControlleur.joueur1.cartesEnMain.ajouterCarte(getCarte("Mante religieuse")); Assert.AreEqual(5, MonControlleur.joueur1.cartesEnMain.Count, "Nb cartes en mains joueur 1 NOk"); Carte carteJouee = MonControlleur.jouerUneCarteDepuisLaMain("Mante religieuse"); Assert.AreEqual(PVJoueur2 - carteJouee.attaque, MonControlleur.joueur2["PV"], "PV joueur 2 après jouer une carte NOk"); MonControlleur.plateau.terrainsJoueur2.ajouterCarte(getCarte("Immortelle des dunes")); MonControlleur.finTourJoueur1(); Assert.AreEqual(PVJoueur2 - carteJouee.attaque + 1, MonControlleur.joueur2["PV"], "PV après immortelle des dunes NOK"); }