protected override JobHandle OnUpdate(JobHandle inputDependencies) { // Assign values to the fields added var job = new RotateSystemJob { DeltaTime = Time.deltaTime }; // Schedule the job after setting the values for its fields return(job.Schedule(this, inputDependencies)); }
protected override JobHandle OnUpdate(JobHandle inputDependencies) { var job = new RotateSystemJob(); // Assign values to the fields on your job here, so that it has // everything it needs to do its work when it runs later. // For example, // job.deltaTime = UnityEngine.Time.deltaTime; job.deltaTime = UnityEngine.Time.deltaTime; // Now that the job is set up, schedule it to be run. return(job.Schedule(this, inputDependencies)); }