Ejemplo n.º 1
0
    protected override JobHandle OnUpdate(JobHandle inputDependencies)
    {
        // Assign values to the fields added
        var job = new RotateSystemJob {
            DeltaTime = Time.deltaTime
        };

        // Schedule the job after setting the values for its fields
        return(job.Schedule(this, inputDependencies));
    }
Ejemplo n.º 2
0
    protected override JobHandle OnUpdate(JobHandle inputDependencies)
    {
        var job = new RotateSystemJob();

        // Assign values to the fields on your job here, so that it has
        // everything it needs to do its work when it runs later.
        // For example,
        //     job.deltaTime = UnityEngine.Time.deltaTime;

        job.deltaTime = UnityEngine.Time.deltaTime;

        // Now that the job is set up, schedule it to be run.
        return(job.Schedule(this, inputDependencies));
    }