private static void Sync(RootMotion.FinalIK.IKEffector eff) { eff.position = eff.bone.position; eff.rotation = eff.bone.rotation; /*eff.target.position = eff.bone.position; * eff.target.rotation = eff.bone.rotation; * eff.PinToBone(1f, 1f);*/ }
private static void WeightZero(RootMotion.FinalIK.IKEffector eff) { eff.positionWeight = 0f; eff.rotationWeight = 0f; }