private static void Sync(RootMotion.FinalIK.IKEffector eff)
        {
            eff.position = eff.bone.position;
            eff.rotation = eff.bone.rotation;

            /*eff.target.position = eff.bone.position;
             * eff.target.rotation = eff.bone.rotation;
             * eff.PinToBone(1f, 1f);*/
        }
 private static void WeightZero(RootMotion.FinalIK.IKEffector eff)
 {
     eff.positionWeight = 0f;
     eff.rotationWeight = 0f;
 }