void Awake() { canvas = GetComponent <Canvas> (); listView = GetComponentInChildren <ListView> (); roomTimeManager = GameObject.FindGameObjectWithTag("RoomTimeManager").GetComponent <RoomTimeManager> (); playerManager = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManager> (); }
void Awake() { canvas = GetComponent<Canvas> (); listView = GetComponentInChildren<ListView> (); roomTimeManager = GameObject.FindGameObjectWithTag ("RoomTimeManager").GetComponent<RoomTimeManager> (); playerManager = GameObject.FindGameObjectWithTag ("PlayerManager").GetComponent<PlayerManager> (); }
void Awake() { roomTimeManager = GameObject.FindGameObjectWithTag("RoomTimeManager").GetComponent <RoomTimeManager> (); playerMovement = GetComponent <PlayerMovement> (); playerShooting = GetComponentInChildren <PlayerShooting> (); playerRenderers = GetComponentsInChildren <SkinnedMeshRenderer> (); }