void Awake()
 {
     canvas          = GetComponent <Canvas> ();
     listView        = GetComponentInChildren <ListView> ();
     roomTimeManager = GameObject.FindGameObjectWithTag("RoomTimeManager").GetComponent <RoomTimeManager> ();
     playerManager   = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerManager> ();
 }
 void Awake()
 {
     canvas = GetComponent<Canvas> ();
     listView = GetComponentInChildren<ListView> ();
     roomTimeManager = GameObject.FindGameObjectWithTag ("RoomTimeManager").GetComponent<RoomTimeManager> ();
     playerManager = GameObject.FindGameObjectWithTag ("PlayerManager").GetComponent<PlayerManager> ();
 }
 void Awake()
 {
     roomTimeManager = GameObject.FindGameObjectWithTag("RoomTimeManager").GetComponent <RoomTimeManager> ();
     playerMovement  = GetComponent <PlayerMovement> ();
     playerShooting  = GetComponentInChildren <PlayerShooting> ();
     playerRenderers = GetComponentsInChildren <SkinnedMeshRenderer> ();
 }