void UnpackRoom()
 {
     /*Calls the unpack exits method from roomNavigation*/
     roomNavigation.UnpackExitsInRoom();
     /*Gets the objects in the room ready*/
     PrepareObjectsToTakeOrExamine(roomNavigation.currentRoom);
 }
Example #2
0
 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     PrepareObjectsToTakeOrExamine(roomNavigation.currentRoom);
     interactableItems.AddActionResponsesToUsableInRoomDictionary();
     AddInventoryItemsToExamineDictionary();
 }
Example #3
0
    private void UnpackRoom()
    {
        //get the exits for each room
        roomNavigation.UnpackExitsInRoom();

        PrepareObjectsToTakeOrExamine(roomNavigation.currentRoom);
    }
Example #4
0
 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     roomNavigation.MusicListener(roomNavigation.lastRoom, roomNavigation.currentRoom);
     roomNavigation.currentRoom.visited = true;
     PrepareInteractablesInRoom(roomNavigation.currentRoom);
 }
Example #5
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 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     PrepareObjectToTakeOrExamine(roomNavigation.currentRoom);
 }
Example #6
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 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
 }
Example #7
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 void UnpackRoom()                       // function to build room list on editor
 {
     roomNavigation.UnpackExitsInRoom(); // gets function on roomNavigation to build room list
     PrepareObjectsToTakeOrExamine(roomNavigation.currentRoom);
 }
Example #8
0
 // Game controller functions
 /// <summary>
 /// Unpacks the room
 /// </summary>
 private void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     PrepareObjects(roomNavigation.currentRoom);
 }
Example #9
0
 //unpack the room contents
 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     //get current room and prepare to display objects
     PrepareObjectsToTakeOrExamine(roomNavigation.currentRoom);
 }
 //-----------------------------------------------------------------------------------------------------------------------------
 void UnpackRoom()
 {
     roomNavigation.UnpackExitsInRoom();
     PrepareRoomCharacters(roomNavigation.currentRoom);
 }
Example #11
0
 public void UnpackRoom()
 {
     //Adds the room's exits and items to a list so they can be interacted with and seen
     roomNavigation.UnpackExitsInRoom();
     PrepareObjectsToInteract(roomNavigation.currentRoom);
 }