public void DisplayRoomText() { //clearing the screen and unpacking the next room ClearCollectionsForNewRoom(); UnpackRoom(); roomNavigation.ChangeBGM(); //combines the arrays with interactables in the room and the description, prints them out sequentially with line breaks inbetween string joinedInteractionDescriptions = string.Join("\n", interactionDescriptionsInRoom.ToArray()); string combinedText = roomNavigation.currentRoom.desctiption + "\n" + joinedInteractionDescriptions; AddNewLine(combinedText); }