void NoRoom() { GUILayout.Label("Currently no room, create a new room or load an existing room."); GUILayout.FlexibleSpace(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("New room", GUILayout.Height(50))) { RM.RegularRoom(); NewRoom(); } /*if (GUILayout.Button("New tall room", GUILayout.Height(50))) * { * RM.TallRoom(); * NewRoom(); * }*/ EditorGUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Load room", GUILayout.Height(50))) { states = States.Loading; } GUILayout.FlexibleSpace(); }