void GetState() { if (!RM.EditingRoom()) { GetDecorNames(); if (states == States.Loading) { return; } states = States.noRoom; } else { if (states == States.Saving) { return; } if (states == States.CreateRoom) { return; } if (states == States.Props) { return; } if (states == States.Decor) { return; } states = States.Editing; } }