void GetState()
 {
     if (!RM.EditingRoom())
     {
         GetDecorNames();
         if (states == States.Loading)
         {
             return;
         }
         states = States.noRoom;
     }
     else
     {
         if (states == States.Saving)
         {
             return;
         }
         if (states == States.CreateRoom)
         {
             return;
         }
         if (states == States.Props)
         {
             return;
         }
         if (states == States.Decor)
         {
             return;
         }
         states = States.Editing;
     }
 }