private void StartCurrentRoomWave() { this.activitydata = GameLogic.Hold.BattleData.GetActiveLevelData(base.currentRoomID); this.mWave = new RoomGenerateBase.WaveData(0f, this.activitydata.Args); this.mWave.OnCreateWave = new Action(this.OnCreateWave); this.mWave.Start(); }
private void StartWave() { this.mWave = new RoomGenerateBase.WaveData(0.5f, this.activitydata.Args); this.mWave.OnCreateWave = new Action(this.OnCreateWave); this.mWave.Start(); }