public void CopyShadowToPlain(RoomController.fbIntValueSimulation source) { MinValue = source.MinValue.Shadow; MaxValue = source.MaxValue.Shadow; p1 = source.p1.Shadow; p2 = source.p2.Shadow; pm = source.pm.Shadow; x0 = source.x0.Shadow; }
public void CopyPlainToShadow(RoomController.fbIntValueSimulation target) { target.MinValue.Shadow = MinValue; target.MaxValue.Shadow = MaxValue; target.p1.Shadow = p1; target.p2.Shadow = p2; target.pm.Shadow = pm; target.x0.Shadow = x0; }
public void CopyCyclicToPlain(RoomController.fbIntValueSimulation source) { MinValue = source.MinValue.LastValue; MaxValue = source.MaxValue.LastValue; p1 = source.p1.LastValue; p2 = source.p2.LastValue; pm = source.pm.LastValue; x0 = source.x0.LastValue; }
public void CopyPlainToCyclic(RoomController.fbIntValueSimulation target) { target.MinValue.Cyclic = MinValue; target.MaxValue.Cyclic = MaxValue; target.p1.Cyclic = p1; target.p2.Cyclic = p2; target.pm.Cyclic = pm; target.x0.Cyclic = x0; }