public void SetupRoom() { _currentRoomEnemyAmount = 0; EnemyAmountInCurrentRoomLeft = 0; RoomBuilder.CurrentLoadedReadingMap = _dungeon[_roomIndex]; _currentRoomEnemyAmount = _dungeon[_roomIndex].EnemyTiles.Count; EnemyAmountInCurrentRoomLeft = _currentRoomEnemyAmount; RoomBuilder.CreateNewRoom(); RoomBossCheck(); RoomUnlockedState = false; }
public void SetupRoom() { RoomBuilder.CurrentLoadedReadingMap = VillageRoomData; RoomBuilder.CreateNewRoom(); }