Beispiel #1
0
    public void SetupRoom()
    {
        _currentRoomEnemyAmount      = 0;
        EnemyAmountInCurrentRoomLeft = 0;

        RoomBuilder.CurrentLoadedReadingMap = _dungeon[_roomIndex];
        _currentRoomEnemyAmount             = _dungeon[_roomIndex].EnemyTiles.Count;
        EnemyAmountInCurrentRoomLeft        = _currentRoomEnemyAmount;
        RoomBuilder.CreateNewRoom();
        RoomBossCheck();
        RoomUnlockedState = false;
    }
Beispiel #2
0
 public void SetupRoom()
 {
     RoomBuilder.CurrentLoadedReadingMap = VillageRoomData;
     RoomBuilder.CreateNewRoom();
 }