Example #1
0
    IEnumerator CreatRole(GameVector2[] _roleGrid)
    {
        Dictionary <string, GameObject> pre_roleModle   = new Dictionary <string, GameObject> ();
        List <BattleUserInfo>           list_battleUser = BattleData.Instance.list_battleUser;

        for (int i = 0; i < list_battleUser.Count; i++)
        {
            yield return(new WaitForEndOfFrame());

            BattleUserInfo _info = list_battleUser [i];

            GameObject _base = Instantiate(pre_roleBase, roleParent);
            GameObject _ui   = Instantiate(pre_roleUI, _base.transform);

            //			string _modleStr = string.Format("BattleScene/Role/RoleModel{0}",_info.roleID);
            string _modleStr = "BattleScene/Role/RoleModel";
            if (!pre_roleModle.ContainsKey(_modleStr))
            {
                pre_roleModle [_modleStr] = Resources.Load <GameObject> (_modleStr);
            }
            GameObject _modle = Instantiate(pre_roleModle [_modleStr]);

            GameVector2 _grid = _roleGrid [_info.battleID - 1];
            GameVector2 _pos  = BattleData.Instance.GetMapGridCenterPosition(_grid.x, _grid.y);

            RoleBase _roleCon = _base.GetComponent <RoleBase> ();
            _roleCon.InitData(_ui, _modle, _info.battleID, _pos);
            dic_role [_info.battleID] = _roleCon;
        }

        initFinish = true;
    }