private void Awake() { agent = GetComponent <NavMeshAgent>(); dorgAI = GetComponent <RobotDogAI>(); dorgSensor = GetComponent <RobotDogSensor>(); animator = GetComponentInChildren <PoochAnimator>(); EventBus.Subscribe <UntouchedObjectiveItemDetectedEvent>(OnUntouchedObjectiveItemDetectedEvent); }
/* * tree "Root" * fallback * while IsValidObjectiveInRange * GoToPointNearObjective * while not IsValidObjectiveInRange * fallback * while ShouldFollowPlayerAhead * FollowPlayerAhead * while not ShouldFollowPlayerAhead * FollowPlayerBehind */ void Awake() { dorgSensor = GetComponent <RobotDogSensor>(); animator = GetComponentInChildren <PoochAnimator>(); // Debug.Log("RobotDogAI.Awake()"); agent = GetComponent <NavMeshAgent>(); startFollowingDistance = agent.stoppingDistance + startFollowingHysteresis; PlaceOnNavMesh(this.transform.position); nextPosition = this.transform.position; previousPosition = this.transform.position; // Debug.Log("Player: " + player); if (player == null) { player = FindObjectOfType <PlayerMovement>(); } }