internal void SetPlayerBullets(RoData <Position> positions, int length) { playerBulletCount = length; playerBulletPositions = (Position[])positions; }
internal void SetEnemyBullets(RoData <Position> positions, int length) { enemyBulletCount = length; enemyBulletPositions = (Position[])positions; }
internal void SetEnemies(RoData <Position> positions, int length) { enemyPositions = (Position[])positions; enemyCount = length; }