// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); Movement = GetComponent <RigidbodyMovement2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScale = transform.localScale; possessionTimer = possessionTimerOriginal; moveAfterLaunchTimer = moveAfterLaunchTime; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); Movement = GetComponent <RigidbodyMovement2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScale = transform.localScale; possessionTimer = possessionTimerOriginal; moveAfterLaunchTimer = moveAfterLaunchTime; statManager = statObject.GetComponent <PlayerStatManager>(); henryAnim = GetComponent <Animator>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); Movement = GetComponent <RigidbodyMovement2D>(); playerAnim = GetComponent <Animator>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerScale = transform.localScale; afterWallJumpTimer = afterWallJumpTimerOriginal; possessionTimer = possessionTimerOriginal; bounds = boxCollider.bounds; moveAfterLaunchTimer = moveAfterLaunchTime; }