Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     rb                   = GetComponent <Rigidbody2D>();
     Movement             = GetComponent <RigidbodyMovement2D>();
     spriteRenderer       = GetComponent <SpriteRenderer>();
     playerScale          = transform.localScale;
     possessionTimer      = possessionTimerOriginal;
     moveAfterLaunchTimer = moveAfterLaunchTime;
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     rb                   = GetComponent <Rigidbody2D>();
     Movement             = GetComponent <RigidbodyMovement2D>();
     spriteRenderer       = GetComponent <SpriteRenderer>();
     playerScale          = transform.localScale;
     possessionTimer      = possessionTimerOriginal;
     moveAfterLaunchTimer = moveAfterLaunchTime;
     statManager          = statObject.GetComponent <PlayerStatManager>();
     henryAnim            = GetComponent <Animator>();
 }
 // Use this for initialization
 void Start()
 {
     rb                   = GetComponent <Rigidbody2D>();
     Movement             = GetComponent <RigidbodyMovement2D>();
     playerAnim           = GetComponent <Animator>();
     spriteRenderer       = GetComponent <SpriteRenderer>();
     playerScale          = transform.localScale;
     afterWallJumpTimer   = afterWallJumpTimerOriginal;
     possessionTimer      = possessionTimerOriginal;
     bounds               = boxCollider.bounds;
     moveAfterLaunchTimer = moveAfterLaunchTime;
 }