private void AddRibbonPoint(Vector3 position, Quaternion rotation) { // Create the ribbon point RibbonPointModel ribbonPoint = new RibbonPointModel(); ribbonPoint.position = position; ribbonPoint.rotation = rotation; _model.ribbonPoints.Add(ribbonPoint); }
private void RibbonPointAdded(RealtimeArray <RibbonPointModel> ribbonPoints, RibbonPointModel ribbonPoint, bool remote) { // Add ribbon point to the mesh _mesh.InsertRibbonPoint(ribbonPoint.position, ribbonPoint.rotation); }