void Start() { List <string> all_ressources = Ressources.getAllRessources(); for (int i = 0; i < all_ressources.Count; i++) { ressourcesNeeded.Add(all_ressources[i], 0); } particule_system = GetComponentInChildren <ParticleSystem>(); current_obj = Instantiate(buildingEtapes[startingIndex.ToString()], transform.position, Quaternion.identity); }