/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Content.RootDirectory = "Content"; // Charge les ressources (doit être fait après l'appel à BindGraphicsClients()).$ Ressources.LoadRessources(GraphicsDevice, Content); Ressources.ScreenSize = GetScreenSize(); m_batch = new SpriteBatch(Ressources.Device); m_renderer.ServerRemote = new ServerStateSnapshot(m_server); m_renderer.Viewport = new Rectangle(0, 0, (int)GameClient.GetScreenSize().X, (int)GameClient.GetScreenSize().Y); m_renderer.LoadContent(); m_controler.LoadContent(); }