Example #1
0
 void Instance_onUpdatePot(ResponseUpdatePot obj)
 {
     if (currentBet != null)
     {
         NGUITools.SetActive(currentBet.gameObject, false);
     }
 }
Example #2
0
 void Instance_onUpdatePot(ResponseUpdatePot obj)
 {
     UnMarkPot();
     if (!PokerObserver.Instance.isWaitingFinishGame && obj.pot != null && obj.pot.Length > 0 && obj.pot[0].value > 0)
     {
         potContainer.UpdatePot(new List <ResponseUpdatePot.DataPot>(obj.pot));
     }
 }
Example #3
0
 void Instance_onUpdatePot(ResponseUpdatePot obj)
 {
     UnMarkPot();
     if (!PokerObserver.Instance.isWaitingFinishGame && obj.pot != null && obj.pot.Length > 0 && obj.pot[0].value > 0)
         potContainer.UpdatePot(new List<ResponseUpdatePot.DataPot>(obj.pot));
 }
Example #4
0
 void Instance_onUpdatePot(ResponseUpdatePot obj)
 {
     if (currentBet != null)
         NGUITools.SetActive(currentBet.gameObject, false);
 }
 void Instance_onUpdatePot(ResponseUpdatePot data)
 {
     SetEnableButtonType(currentType);
 }
 void Instance_onUpdatePot(ResponseUpdatePot data)
 {
     SetEnableButtonType(currentType);
 }