//Credit to Jared Cerbin for coming up with this GUI stuff. void OnGUI() { // Display the GUI only if the game is not paused. Take this out of the 'if' to see why. - Jared if (!isPaused) { Vector2 labelPos = Camera.main.WorldToScreenPoint(transform.position); GUI.Label(new Rect(labelPos.x, Screen.height - labelPos.y - 30, 50, 20), ResourceLoad.ToString("F0")); //I did a slight tweak to not draw the decimial portion of the resource thinger. - Moore } }