static int CreateFish(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4 && TypeChecker.CheckTypes <UnityEngine.Transform, LuaInterface.LuaFunction>(L, 3))
            {
                string   arg0 = ToLua.CheckString(L, 1);
                LuaTable arg1 = ToLua.CheckLuaTable(L, 2);
                UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.ToObject(L, 3);
                LuaFunction           arg3 = ToLua.ToLuaFunction(L, 4);
                ResourceLoad.CreateFish(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.GameObject, LuaInterface.LuaFunction>(L, 3))
            {
                string   arg0 = ToLua.CheckString(L, 1);
                LuaTable arg1 = ToLua.CheckLuaTable(L, 2);
                UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.ToObject(L, 3);
                LuaFunction            arg3 = ToLua.ToLuaFunction(L, 4);
                ResourceLoad.CreateFish(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ResourceLoad.CreateFish"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }