Example #1
0
 void OnMouseDown()
 {
     if (fcc.firstCity)
     {
         if (!combat.combat)
         {
             resetUI.Reset();
             military.GetComponent <Transform>().position = new Vector3(transform.position.x - screenBounds.x / 10, transform.position.y + screenBounds.y / 1.5f, transform.position.z);
         }
     }
 }
Example #2
0
 void OnMouseDown()
 {
     if (fcc.firstCity)
     {
         if (!combat.combat)
         {
             resetUI.Reset();
             arrows.GetComponent <Transform>().position = new Vector3(transform.position.x + main.screenBounds.x / 10, transform.position.y + main.screenBounds.y / 1.5f, transform.position.z);
             trops.GetComponent <Transform>().position  = new Vector3(transform.position.x + main.screenBounds.x / 3, transform.position.y + main.screenBounds.y / 1.5f, transform.position.z);
         }
     }
 }