void OnMouseDown() { if (fcc.firstCity) { if (!combat.combat) { resetUI.Reset(); military.GetComponent <Transform>().position = new Vector3(transform.position.x - screenBounds.x / 10, transform.position.y + screenBounds.y / 1.5f, transform.position.z); } } }
void OnMouseDown() { if (fcc.firstCity) { if (!combat.combat) { resetUI.Reset(); arrows.GetComponent <Transform>().position = new Vector3(transform.position.x + main.screenBounds.x / 10, transform.position.y + main.screenBounds.y / 1.5f, transform.position.z); trops.GetComponent <Transform>().position = new Vector3(transform.position.x + main.screenBounds.x / 3, transform.position.y + main.screenBounds.y / 1.5f, transform.position.z); } } }