Example #1
0
        private void DispatchRequest(
			Request request,
			Action<Response, object> completed,
			Action<ErrorCode, object> error,
			object context)
        {
            try
            {
                if (ConnectionState != ConnectionState.Connected)
                {
                    Log("Can't send request (not connected)");
                    throw new Exception("Not connected");
                }

                //if (IsBusy)
                //{
                //    Log("Connection is busy (still waiting for response to last request");
                //    throw new Exception("Connection is busy (still waiting for reponse to last request");
                //}

                //IsBusy = true;

                var socketAsyncEventArgs = new SocketAsyncEventArgs
                {
                    UserToken = new CallContext
                    {
                        CompletedAction = completed,
                        ErrorAction = error,
                        Request = request,
                        UserContext = context,
                        Operation = SocketAsyncOperation.Send,
                    }
                };

                socketAsyncEventArgs.Completed += OnSocketAsyncCompleted;

                byte[] buffer = request.ToEncodedBytes();
                socketAsyncEventArgs.SetBuffer(buffer, 0, buffer.Length);

                if (!_socket.SendAsync(socketAsyncEventArgs))
                {
                    OnSocketAsyncCompleted(_socket, socketAsyncEventArgs);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }