public static void SendReqStateMessage(this Player player, ReqStateMessage val)
 {
     SendReqStateMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendReqStateMessage(this Player player, IntPtr floatValue, ReqStateMessage val)
 {
     SendReqStateMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendReqStateMessage(MessageDestination destination, IntPtr playerEntity, ReqStateMessage val)
 {
     SendReqStateMessage(destination, IntPtr.Zero, playerEntity );
 }
 public static void SendReqStateMessage(MessageDestination destination, ReqStateMessage val)
 {
     SendReqStateMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
 public static void SendReqStateMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReqStateMessage val)
 {
     SendReqStateMessage(destination, floatValue,playerEntity );
 }