public static void SendReqStateMessage(this Player player, ReqStateMessage val) { SendReqStateMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendReqStateMessage(this Player player, IntPtr floatValue, ReqStateMessage val) { SendReqStateMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendReqStateMessage(MessageDestination destination, IntPtr playerEntity, ReqStateMessage val) { SendReqStateMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendReqStateMessage(MessageDestination destination, ReqStateMessage val) { SendReqStateMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendReqStateMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReqStateMessage val) { SendReqStateMessage(destination, floatValue,playerEntity ); }