Ejemplo n.º 1
0
 public static void SendReqStateMessage(this Player player, ReqStateMessage val)
 {
     SendReqStateMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
Ejemplo n.º 2
0
 public static void SendReqStateMessage(this Player player, IntPtr floatValue, ReqStateMessage val)
 {
     SendReqStateMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
Ejemplo n.º 3
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 public static void SendReqStateMessage(MessageDestination destination, IntPtr playerEntity, ReqStateMessage val)
 {
     SendReqStateMessage(destination, IntPtr.Zero, playerEntity );
 }
Ejemplo n.º 4
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 public static void SendReqStateMessage(MessageDestination destination, ReqStateMessage val)
 {
     SendReqStateMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
Ejemplo n.º 5
0
 public static void SendReqStateMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ReqStateMessage val)
 {
     SendReqStateMessage(destination, floatValue,playerEntity );
 }