/// <summary> /// Fills the interior of a Region object. /// </summary> /// <param name="brush">Brush object that determines the characteristics of the fill.</param> /// <param name="region">Region object that represents the area to fill.</param> internal void FillRegion( Brush brush, Region region ) { RenderingObject.FillRegion(brush, region); }
public void FillRegion(Brush brush, Region region) { RenderingObject.FillRegion(brush, region); }