Example #1
0
 protected override void Draw(DxTime time)
 {
     base.Draw(time);
     Update();
     BufferBmp.CopyFromMemory(Buff, Width * 4);
     RenderTarget2D.DrawBitmap(BufferBmp, 1f, BitmapInterpolationMode.Linear);
 }
Example #2
0
        protected override void Draw(DemoTime time)
        {
            base.Draw(time);

            if (gameState.State == EGameState.MainMenu)
            {
                mainMenu.Draw(time);
                return;
            }

            if (gameState.State == EGameState.Game)
            {
                base.Draw(time);
                RenderTarget2D.Clear(Color4.Black);

                if (time.ElapseTime < 2)
                {
                    RenderTarget2D.DrawBitmap(_infoGamePanel,
                                              new SharpDX.RectangleF(RESOLUTION.Width / 2 - _infoGamePanel.Size.Width / 2, RESOLUTION.Height / 2 - _infoGamePanel.Size.Height / 2, _infoGamePanel.Size.Width, _infoGamePanel.Size.Height),
                                              1.0f, BitmapInterpolationMode.Linear);
                }

                BuildingsFactory.Draw(time);
                MobsFactory.Draw(time);
                _myCharacter.Draw(time);

                GameInterface.Draw(time);
                _timeLastDraw = time.ElapseTime;

                return;
            }
        }
Example #3
0
        protected override void Draw(DemoTime time)
        {
            base.Draw(time);

            // Draw the TextLayout
            RenderTarget2D.DrawBitmap(_bitmap, 1.0f, BitmapInterpolationMode.Linear);
        }
Example #4
0
        public override void Draw(DemoTime time)
        {
            base.Draw(time);

            if (_drawRange && _bitmapRange != null)
            {
                RenderTarget2D.DrawBitmap(_bitmapRange, new RectangleF(_position.X - _range / 2, Position.Y - _range / 2, _range, _range), 1.0f, BitmapInterpolationMode.Linear);
            }

            _bullets.ForEach(delegate(CommonBullet Bullet)
            {
                Bullet.Draw(time);
            });
        }
Example #5
0
 public void Draw()
 {
     RenderTarget2D.DrawBitmap(_bitmap, 1.0f, BitmapInterpolationMode.Linear);
 }