IEnumerator CountDown() { //残り回数初期化 Remaining.ResetRemaining(); _textCountdown.gameObject.SetActive(true); _textCountdown.text = "3"; SE_Countdown.PlayOneShot(SE_Countdown.clip); //SE yield return(new WaitForSeconds(SET_COUNT)); _textCountdown.text = "2"; SE_Countdown.PlayOneShot(SE_Countdown.clip); //SE yield return(new WaitForSeconds(SET_COUNT)); _textCountdown.text = "1"; SE_Countdown.PlayOneShot(SE_Countdown.clip); //SE yield return(new WaitForSeconds(SET_COUNT)); _textCountdown.text = "GO!"; SE_Start.PlayOneShot(SE_Start.clip); //SE GameStart(); yield return(new WaitForSeconds(SET_COUNT)); _textCountdown.text = ""; _textCountdown.gameObject.SetActive(false); }