public Team(IZone zone, JoinCondition join_condition) { _JoinCondidion = join_condition; _Zone = zone; _Handlers = new Utility.TUpdater<MemberHandler>(); }
private void _BuildHandler(IBehaviorHandler[] behavior_handlers) { _Updater = new Utility.TUpdater<IBehaviorHandler>(); foreach (var handles in behavior_handlers) { _Updater.Add(handles); } }
void Framework.ILaunched.Launch() { _Teachers = new List<StuffTeacher>(); _Students = new List<StuffStudent>(); _Rooms = new Utility.TUpdater<MeetingRoom>(); }
void Regulus.Framework.ILaunched.Launch() { _Hall = new Regulus.Utility.TUpdater<User>(); }
internal BehaviorStage() { _Updater = new Utility.TUpdater<IBehaviorHandler>(); }
public World(Remoting.Time time) { this._Time = time; _Realms = new Utility.TUpdater<Scene>(); _Singletons = new Dictionary<string, Scene>(); }