Пример #1
0
        public Team(IZone zone, JoinCondition join_condition)
        {
            _JoinCondidion = join_condition;

            _Zone = zone;
            _Handlers = new Utility.TUpdater<MemberHandler>();
        }
Пример #2
0
        private void _BuildHandler(IBehaviorHandler[] behavior_handlers)
        {
            _Updater = new Utility.TUpdater<IBehaviorHandler>();

            foreach (var handles in behavior_handlers)
            {
                _Updater.Add(handles);
            }
        }
Пример #3
0
 void Framework.ILaunched.Launch()
 {
     _Teachers = new List<StuffTeacher>();
     _Students = new List<StuffStudent>();
     _Rooms = new Utility.TUpdater<MeetingRoom>();
 }
Пример #4
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 void Regulus.Framework.ILaunched.Launch()
 {
     _Hall = new Regulus.Utility.TUpdater<User>();
 }
Пример #5
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 internal BehaviorStage()
 {
     _Updater = new Utility.TUpdater<IBehaviorHandler>();
 }
Пример #6
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 public World(Remoting.Time time)
 {
     this._Time = time;
     _Realms = new Utility.TUpdater<Scene>();
     _Singletons = new Dictionary<string, Scene>();
 }