private void UpdateItem(RecyclingListViewItem i, int index) { WeaponLand item = (WeaponLand)i; item.descriptionImage.sprite = itemInformations[index].itemObject.weaponSprite; item.weapon = itemInformations[index].itemObject; }
private void PopulateItem(RecyclingListViewItem item, int rowIndex) { var child = item as RankItem; Vector3 childPos = child.gameObject.transform.position; child.gameObject.transform.position = new Vector3(0, childPos.y, childPos.z); child.RankData = data[rowIndex]; }
// 回调进行的操作 private void UpdateItem(RecyclingListViewItem item, int rowIndex) { var child = item as RankItem; child.gameObject.SetActive(true); Vector3 position = child.gameObject.transform.position; child.gameObject.transform.position = new Vector3(0, position.y, position.z); child.Initialize(itemInfomation.rankList[rowIndex], true); child.RectTransform.anchoredPosition = new Vector2(0, child.RectTransform.anchoredPosition.y); }
void PopulateItem(RecyclingListViewItem item, int rowIndex) { var newContent = item as AdvLogContentLayout; LineExtend lastLine = AdvManager.Instance.fungusNarrativeLog.GetRawHistory().lines[rowIndex]; newContent.NameTerm = lastLine.nameTerm; newContent.TextTerm = lastLine.textTerm; newContent.AvatarSprite = lastLine.icon; newContent.AvatarVoice = lastLine.voice; newContent.showIcon = lastLine.showIcon; newContent.UpdateUIContent(); }
private void PopulateItem(RecyclingListViewItem item, int rowIndex) { var child = item as TestChildItem; child.ChildData = data[rowIndex]; }