public void SetRecentCharacter(int index, RecentCharacter recentChar) { if (this.m_recentCharacterArea != null) { this.m_recentCharacterArea.SetRecentCharacter(index, recentChar); } }
public void SetRecentCharacter(RecentCharacter recentChar) { this.m_recentCharacter = recentChar; this.m_characterName.text = this.m_recentCharacter.Entry.Name; this.m_characterLevel.text = this.m_recentCharacter.Entry.ExperienceLevel.ToString(); Sprite sprite = GeneralHelpers.LoadClassIcon(new uint?((uint)this.m_recentCharacter.Entry.ClassID)); if (sprite != null) { this.m_characterClassIcon.sprite = sprite; } }
public void SetRecentCharacter(RecentCharacter recentChar) { this.m_recentCharacter = recentChar; this.m_characterName.set_text(this.m_recentCharacter.Entry.Name); this.m_characterLevel.set_text(this.m_recentCharacter.Entry.ExperienceLevel.ToString()); Sprite sprite = GeneralHelpers.LoadClassIcon((int)this.m_recentCharacter.Entry.ClassID); if (sprite != null) { this.m_characterClassIcon.set_sprite(sprite); } }
public void SetRecentCharacter(int index, RecentCharacter recentChar) { if (index < 0 || index >= this.m_charButtons.Length) { Debug.Log("SetRecentCharacter: invalid index " + index); return; } if (recentChar != null) { this.m_charButtons[index].gameObject.SetActive(true); this.m_charButtons[index].SetRecentCharacter(recentChar); } else { this.m_charButtons[index].gameObject.SetActive(false); } }