public virtual void Write(BinaryWriter bw) { _name.Write(bw); _material.Write(bw); _flags.Write(bw); _relativeMassScale.Write(bw); _friction.Write(bw); _restitution.Write(bw); _volume.Write(bw); _mass.Write(bw); _unnamed0.Write(bw); _phantom.Write(bw); _unnamed1.Write(bw); _size.Write(bw); _count.Write(bw); _unnamed2.Write(bw); _radius.Write(bw); _unnamed3.Write(bw); _size2.Write(bw); _count2.Write(bw); _unnamed4.Write(bw); _unnamed5.Write(bw); _rotationI.Write(bw); _unnamed6.Write(bw); _rotationJ.Write(bw); _unnamed7.Write(bw); _rotationK.Write(bw); _unnamed8.Write(bw); _translation.Write(bw); _unnamed9.Write(bw); }
public virtual void Write(BinaryWriter bw) { _createIn.Write(bw); _createIn2.Write(bw); _create.Write(bw); _unnamed.Write(bw); _location.Write(bw); _unnamed2.Write(bw); _relativeDirection.Write(bw); _relativeOffset.Write(bw); _unnamed3.Write(bw); _unnamed4.Write(bw); _particleType.Write(bw); _flags.Write(bw); _distributionFunction.Write(bw); _unnamed5.Write(bw); _count.Write(bw); _distributionRadius.Write(bw); _unnamed6.Write(bw); _velocity.Write(bw); _velocityConeAngle.Write(bw); _angularVelocity.Write(bw); _unnamed7.Write(bw); _radius.Write(bw); _unnamed8.Write(bw); _tintLowerBound.Write(bw); _tintUpperBound.Write(bw); _unnamed9.Write(bw); _aScalesValues.Write(bw); _bScalesValues.Write(bw); }
public virtual void Write(BinaryWriter bw) { _position.Write(bw); _normal.Write(bw); _tangent.Write(bw); _binormal.Write(bw); _texcoord.Write(bw); }
public virtual void Write(BinaryWriter bw) { _directionVector.Write(bw); _direction.Write(bw); _lensFlare.Write(bw); _fog.Count = Fog.Count; _fog.Write(bw); _fogOpposite.Count = FogOpposite.Count; _fogOpposite.Write(bw); _radiosity.Count = Radiosity.Count; _radiosity.Write(bw); }
public void Write(BinaryWriter writer) { _attachmentMarker.Write(writer); _flags.Write(writer); __unnamed.Write(writer); _octavesToNextMarker.Write(writer); __unnamed2.Write(writer); __unnamed3.Write(writer); _randomPositionBounds.Write(writer); _randomJitter.Write(writer); _thickness.Write(writer); _tint.Write(writer); __unnamed4.Write(writer); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _poweredMassPoint.Write(bw); _modelNode.Write(bw); _flags.Write(bw); _relativeMass.Write(bw); _mass.Write(bw); _relativeDensity.Write(bw); _density.Write(bw); _position.Write(bw); _forward.Write(bw); _up.Write(bw); _frictionType.Write(bw); _unnamed0.Write(bw); _frictionParallelScale.Write(bw); _frictionPerpendicularScale.Write(bw); _radius.Write(bw); _unnamed1.Write(bw); }
public virtual void Write(BinaryWriter bw) { _angle.Write(bw); _angleBounds.Write(bw); _argbColor.Write(bw); _block.Count = Block.Count; _block.Write(bw); _charInteger.Write(bw); _data.Write(bw); _enum.Write(bw); _fixedLengthString.Write(bw); _flags.Write(bw); _longBlockIndex.Write(bw); _longInteger.Write(bw); _point2D.Write(bw); _real.Write(bw); _realArgbColor.Write(bw); _realBounds.Write(bw); _realEulerAngles2D.Write(bw); _realEulerAngles3D.Write(bw); _realFraction.Write(bw); _realFractionBounds.Write(bw); _realPlane2D.Write(bw); _realPlane3D.Write(bw); _realPoint2D.Write(bw); _realPoint3D.Write(bw); _realQuaternion.Write(bw); _realRgbColor.Write(bw); _realVector2D.Write(bw); _realVector3D.Write(bw); _rectangle2D.Write(bw); _rgbColor.Write(bw); _shortBlockIndex.Write(bw); _shortBounds.Write(bw); _shortInteger.Write(bw); _tagReference.Write(bw); _tagSignature.Write(bw); _variableLengthString.Write(bw); _fiveEntryBlock.Count = FiveEntryBlock.Count; _fiveEntryBlock.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _material.Write(bw); _flags.Write(bw); _relativeMassScale.Write(bw); _friction.Write(bw); _restitution.Write(bw); _volume.Write(bw); _mass.Write(bw); _unnamed0.Write(bw); _phantom.Write(bw); _unnamed1.Write(bw); _size.Write(bw); _count.Write(bw); _unnamed2.Write(bw); _radius.Write(bw); _bottom.Write(bw); _unnamed3.Write(bw); _top.Write(bw); _unnamed4.Write(bw); }
public void Write(BinaryWriter writer) { __unnamed.Write(writer); __unnamed2.Write(writer); _intensitySource.Write(writer); __unnamed3.Write(writer); _intensityExponent.Write(writer); _offsetSource.Write(writer); __unnamed4.Write(writer); _offsetAmount.Write(writer); _offsetExponent.Write(writer); __unnamed5.Write(writer); _perpendicularBrightness.Write(writer); _perpendicularTintColor.Write(writer); _parallelBrightness.Write(writer); _parallelTintColor.Write(writer); _tintColorSource.Write(writer); __unnamed6.Write(writer); __unnamed7.Write(writer); __unnamed8.Write(writer); __unnamed9.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); __unnamed12.Write(writer); _primaryAnimationPeriod.Write(writer); _primaryAnimationDirection.Write(writer); _primaryNoiseMapScale.Write(writer); _primaryNoiseMap.Write(writer); __unnamed13.Write(writer); __unnamed14.Write(writer); _secondaryAnimationPeriod.Write(writer); _secondaryAnimationDirection.Write(writer); _secondaryNoiseMapScale.Write(writer); _secondaryNoiseMap.Write(writer); __unnamed15.Write(writer); }
public virtual void Write(BinaryWriter bw) { _yy_Pluszz_Minusxy_Minuszx.Write(bw); @__MinusxyZz_Plusxx_Minusyz.Write(bw); @__Minuszx_MinusyzXx_Plusyy.Write(bw); }
public void Write(BinaryWriter writer) { _yy_Pluszz.Write(writer); __unnamed.Write(writer); __unnamed2.Write(writer); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _actorDefinition.Write(writer); _unit.Write(writer); _majorVariant.Write(writer); __unnamed.Write(writer); _movementType.Write(writer); __unnamed2.Write(writer); _initialCrouchChance.Write(writer); _crouchTime.Write(writer); _runTime.Write(writer); _weapon.Write(writer); _maximumFiringDistance.Write(writer); _rateOfFire.Write(writer); _projectileError.Write(writer); _firstBurstDelayTime.Write(writer); _ne.Write(writer); _surpriseDelayTime.Write(writer); _surpriseFir.Write(writer); _deathFir.Write(writer); _deathFir2.Write(writer); _desiredCombatRange.Write(writer); _customStandGunOffset.Write(writer); _customCrouchGunOffset.Write(writer); _targetTracking.Write(writer); _targetLeading.Write(writer); _weaponDamageModifier.Write(writer); _damagePerSecond.Write(writer); _burstOriginRadius.Write(writer); _burstOriginAngle.Write(writer); _burstReturnLength.Write(writer); _burstReturnAngle.Write(writer); _burstDuration.Write(writer); _burstSeparation.Write(writer); _burstAngularVelocity.Write(writer); __unnamed3.Write(writer); _specialDamageModifier.Write(writer); _specialProjectileError.Write(writer); _ne2.Write(writer); _ne3.Write(writer); _ne4.Write(writer); _ne5.Write(writer); __unnamed4.Write(writer); _movingBurstDuration.Write(writer); _movingBurstSeparation.Write(writer); _movingRateOfFire.Write(writer); _movingProjectileError.Write(writer); __unnamed5.Write(writer); _berserkBurstDuration.Write(writer); _berserkBurstSeparation.Write(writer); _berserkRateOfFire.Write(writer); _berserkProjectileError.Write(writer); __unnamed6.Write(writer); _supe.Write(writer); _bombardmentRange.Write(writer); _modifiedVisionRange.Write(writer); _specia.Write(writer); _specia2.Write(writer); _specia3.Write(writer); _specia4.Write(writer); _meleeRange.Write(writer); _meleeAbortRange.Write(writer); _berserkFiringRanges.Write(writer); _berserkMeleeRange.Write(writer); _berserkMeleeAbortRange.Write(writer); __unnamed7.Write(writer); _grenadeType.Write(writer); _trajectoryType.Write(writer); _grenadeStimulus.Write(writer); _minimumEnemyCount.Write(writer); _enemyRadius.Write(writer); __unnamed8.Write(writer); _grenadeVelocity.Write(writer); _grenadeRanges.Write(writer); _collateralDamageRadius.Write(writer); _grenadeChance.Write(writer); _grenadeCheckTime.Write(writer); _encounterGrenadeTimeout.Write(writer); __unnamed9.Write(writer); _equipment.Write(writer); _grenadeCount.Write(writer); _dontDropGrenadesChance.Write(writer); _dropWeaponLoaded.Write(writer); _dropWeaponAmmo.Write(writer); __unnamed10.Write(writer); __unnamed11.Write(writer); _bodyVitality.Write(writer); _shieldVitality.Write(writer); _shieldSappingRadius.Write(writer); _forcedShaderPermutation.Write(writer); __unnamed12.Write(writer); __unnamed13.Write(writer); __unnamed14.Write(writer); _changeColors.Write(writer); }
public virtual void Write(BinaryWriter bw) { _position.Write(bw); _orientation.Write(bw); }
public void Write(BinaryWriter writer) { _position.Write(writer); _orientation.Write(writer); __unnamed.Write(writer); }
public void Write(BinaryWriter writer) { _flags.Write(writer); _moreFlags.Write(writer); __unnamed.Write(writer); _type.Write(writer); __unnamed2.Write(writer); _maxVisionDistance.Write(writer); _centralVisionAngle.Write(writer); _maxVisionAngle.Write(writer); __unnamed3.Write(writer); _peripheralVisionAngle.Write(writer); _peripheralDistance.Write(writer); __unnamed4.Write(writer); _standingGunOffset.Write(writer); _crouchingGunOffset.Write(writer); _hearingDistance.Write(writer); _noticeProjectileChance.Write(writer); _noticeVehicleChance.Write(writer); __unnamed5.Write(writer); _combatPerceptionTime.Write(writer); _guardPerceptionTime.Write(writer); _no.Write(writer); __unnamed6.Write(writer); __unnamed7.Write(writer); _diveIntoCoverChance.Write(writer); _emergeFromCoverChance.Write(writer); _diveFromGrenadeChance.Write(writer); _pathfindingRadius.Write(writer); _glassIgnoranceChance.Write(writer); _stationaryMovementDist.Write(writer); _fre.Write(writer); _beginMovingAngle.Write(writer); __unnamed8.Write(writer); _maximumAimingDeviation.Write(writer); _maximumLookingDeviation.Write(writer); _noncombatLookDeltaL.Write(writer); _noncombatLookDeltaR.Write(writer); _combatLookDeltaL.Write(writer); _combatLookDeltaR.Write(writer); _idleAimingRange.Write(writer); _idleLookingRange.Write(writer); _eventLookTimeModifier.Write(writer); _noncombatIdleFacing.Write(writer); _noncombatIdleAiming.Write(writer); _noncombatIdleLooking.Write(writer); _guardIdleFacing.Write(writer); _guardIdleAiming.Write(writer); _guardIdleLooking.Write(writer); _combatIdleFacing.Write(writer); _combatIdleAiming.Write(writer); _combatIdleLooking.Write(writer); __unnamed9.Write(writer); __unnamed10.Write(writer); _dONOTUSE.Write(writer); __unnamed11.Write(writer); _dONOTUSE2.Write(writer); _unreachableDangerTrigger.Write(writer); _vehicleDangerTrigger.Write(writer); _playerDangerTrigger.Write(writer); __unnamed12.Write(writer); _dangerTriggerTime.Write(writer); _friendsKilledTrigger.Write(writer); _friendsRetreatingTrigger.Write(writer); __unnamed13.Write(writer); _retreatTime.Write(writer); __unnamed14.Write(writer); _coweringTime.Write(writer); _friendKilledPanicChance.Write(writer); _leaderType.Write(writer); __unnamed15.Write(writer); _leaderKilledPanicChance.Write(writer); _panicDamageThreshold.Write(writer); _surpriseDistance.Write(writer); __unnamed16.Write(writer); _hideBehindCoverTime.Write(writer); _hideTarge.Write(writer); _hideShieldFraction.Write(writer); _attackShieldFraction.Write(writer); _pursueShieldFraction.Write(writer); __unnamed17.Write(writer); _defensiveCrouchType.Write(writer); __unnamed18.Write(writer); _attackingCrouchThreshold.Write(writer); _defendingCrouchThreshold.Write(writer); _minStandTime.Write(writer); _minCrouchTime.Write(writer); _defendingHideTimeModifier.Write(writer); _attackingEvasionThreshold.Write(writer); _defendingEvasionThreshold.Write(writer); _evasionSee.Write(writer); _evasionDelayTime.Write(writer); _maxSee.Write(writer); _coverDamageThreshold.Write(writer); _stalkingDiscoveryTime.Write(writer); _stalkingMaxDistance.Write(writer); _stationaryFacingAngle.Write(writer); _chang.Write(writer); __unnamed19.Write(writer); _uncoverDelayTime.Write(writer); _targetSearchTime.Write(writer); _pursui.Write(writer); _numPositionsCoord.Write(writer); _numPositionsNormal.Write(writer); __unnamed20.Write(writer); _meleeAttackDelay.Write(writer); _meleeFudgeFactor.Write(writer); _meleeChargeTime.Write(writer); _meleeLeapRange.Write(writer); _meleeLeapVelocity.Write(writer); _meleeLeapChance.Write(writer); _meleeLeapBallistic.Write(writer); _berserkDamageAmount.Write(writer); _berserkDamageThreshold.Write(writer); _berserkProximity.Write(writer); _suicideSensingDist.Write(writer); _berserkGrenadeChance.Write(writer); __unnamed21.Write(writer); _guardPositionTime.Write(writer); _combatPositionTime.Write(writer); _oldPositionAvoidDist.Write(writer); _friendAvoidDist.Write(writer); __unnamed22.Write(writer); _noncombatIdleSpeechTime.Write(writer); _combatIdleSpeechTime.Write(writer); __unnamed23.Write(writer); __unnamed24.Write(writer); _dONOTUSE3.Write(writer); __unnamed25.Write(writer); }
public virtual void Write(BinaryWriter bw) { _yy_Pluszz.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); }