Beispiel #1
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _material.Write(bw);
     _flags.Write(bw);
     _relativeMassScale.Write(bw);
     _friction.Write(bw);
     _restitution.Write(bw);
     _volume.Write(bw);
     _mass.Write(bw);
     _unnamed0.Write(bw);
     _phantom.Write(bw);
     _unnamed1.Write(bw);
     _size.Write(bw);
     _count.Write(bw);
     _unnamed2.Write(bw);
     _radius.Write(bw);
     _unnamed3.Write(bw);
     _size2.Write(bw);
     _count2.Write(bw);
     _unnamed4.Write(bw);
     _unnamed5.Write(bw);
     _rotationI.Write(bw);
     _unnamed6.Write(bw);
     _rotationJ.Write(bw);
     _unnamed7.Write(bw);
     _rotationK.Write(bw);
     _unnamed8.Write(bw);
     _translation.Write(bw);
     _unnamed9.Write(bw);
 }
Beispiel #2
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 public virtual void Write(BinaryWriter bw)
 {
     _createIn.Write(bw);
     _createIn2.Write(bw);
     _create.Write(bw);
     _unnamed.Write(bw);
     _location.Write(bw);
     _unnamed2.Write(bw);
     _relativeDirection.Write(bw);
     _relativeOffset.Write(bw);
     _unnamed3.Write(bw);
     _unnamed4.Write(bw);
     _particleType.Write(bw);
     _flags.Write(bw);
     _distributionFunction.Write(bw);
     _unnamed5.Write(bw);
     _count.Write(bw);
     _distributionRadius.Write(bw);
     _unnamed6.Write(bw);
     _velocity.Write(bw);
     _velocityConeAngle.Write(bw);
     _angularVelocity.Write(bw);
     _unnamed7.Write(bw);
     _radius.Write(bw);
     _unnamed8.Write(bw);
     _tintLowerBound.Write(bw);
     _tintUpperBound.Write(bw);
     _unnamed9.Write(bw);
     _aScalesValues.Write(bw);
     _bScalesValues.Write(bw);
 }
Beispiel #3
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 public virtual void Write(BinaryWriter bw)
 {
     _position.Write(bw);
     _normal.Write(bw);
     _tangent.Write(bw);
     _binormal.Write(bw);
     _texcoord.Write(bw);
 }
Beispiel #4
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 public virtual void Write(BinaryWriter bw)
 {
     _directionVector.Write(bw);
     _direction.Write(bw);
     _lensFlare.Write(bw);
     _fog.Count = Fog.Count;
     _fog.Write(bw);
     _fogOpposite.Count = FogOpposite.Count;
     _fogOpposite.Write(bw);
     _radiosity.Count = Radiosity.Count;
     _radiosity.Write(bw);
 }
 public void Write(BinaryWriter writer)
 {
     _attachmentMarker.Write(writer);
     _flags.Write(writer);
     __unnamed.Write(writer);
     _octavesToNextMarker.Write(writer);
     __unnamed2.Write(writer);
     __unnamed3.Write(writer);
     _randomPositionBounds.Write(writer);
     _randomJitter.Write(writer);
     _thickness.Write(writer);
     _tint.Write(writer);
     __unnamed4.Write(writer);
 }
Beispiel #6
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 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _poweredMassPoint.Write(bw);
     _modelNode.Write(bw);
     _flags.Write(bw);
     _relativeMass.Write(bw);
     _mass.Write(bw);
     _relativeDensity.Write(bw);
     _density.Write(bw);
     _position.Write(bw);
     _forward.Write(bw);
     _up.Write(bw);
     _frictionType.Write(bw);
     _unnamed0.Write(bw);
     _frictionParallelScale.Write(bw);
     _frictionPerpendicularScale.Write(bw);
     _radius.Write(bw);
     _unnamed1.Write(bw);
 }
Beispiel #7
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 public virtual void Write(BinaryWriter bw)
 {
     _angle.Write(bw);
     _angleBounds.Write(bw);
     _argbColor.Write(bw);
     _block.Count = Block.Count;
     _block.Write(bw);
     _charInteger.Write(bw);
     _data.Write(bw);
     _enum.Write(bw);
     _fixedLengthString.Write(bw);
     _flags.Write(bw);
     _longBlockIndex.Write(bw);
     _longInteger.Write(bw);
     _point2D.Write(bw);
     _real.Write(bw);
     _realArgbColor.Write(bw);
     _realBounds.Write(bw);
     _realEulerAngles2D.Write(bw);
     _realEulerAngles3D.Write(bw);
     _realFraction.Write(bw);
     _realFractionBounds.Write(bw);
     _realPlane2D.Write(bw);
     _realPlane3D.Write(bw);
     _realPoint2D.Write(bw);
     _realPoint3D.Write(bw);
     _realQuaternion.Write(bw);
     _realRgbColor.Write(bw);
     _realVector2D.Write(bw);
     _realVector3D.Write(bw);
     _rectangle2D.Write(bw);
     _rgbColor.Write(bw);
     _shortBlockIndex.Write(bw);
     _shortBounds.Write(bw);
     _shortInteger.Write(bw);
     _tagReference.Write(bw);
     _tagSignature.Write(bw);
     _variableLengthString.Write(bw);
     _fiveEntryBlock.Count = FiveEntryBlock.Count;
     _fiveEntryBlock.Write(bw);
 }
Beispiel #8
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 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _material.Write(bw);
     _flags.Write(bw);
     _relativeMassScale.Write(bw);
     _friction.Write(bw);
     _restitution.Write(bw);
     _volume.Write(bw);
     _mass.Write(bw);
     _unnamed0.Write(bw);
     _phantom.Write(bw);
     _unnamed1.Write(bw);
     _size.Write(bw);
     _count.Write(bw);
     _unnamed2.Write(bw);
     _radius.Write(bw);
     _bottom.Write(bw);
     _unnamed3.Write(bw);
     _top.Write(bw);
     _unnamed4.Write(bw);
 }
 public void Write(BinaryWriter writer)
 {
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
     _intensitySource.Write(writer);
     __unnamed3.Write(writer);
     _intensityExponent.Write(writer);
     _offsetSource.Write(writer);
     __unnamed4.Write(writer);
     _offsetAmount.Write(writer);
     _offsetExponent.Write(writer);
     __unnamed5.Write(writer);
     _perpendicularBrightness.Write(writer);
     _perpendicularTintColor.Write(writer);
     _parallelBrightness.Write(writer);
     _parallelTintColor.Write(writer);
     _tintColorSource.Write(writer);
     __unnamed6.Write(writer);
     __unnamed7.Write(writer);
     __unnamed8.Write(writer);
     __unnamed9.Write(writer);
     __unnamed10.Write(writer);
     __unnamed11.Write(writer);
     __unnamed12.Write(writer);
     _primaryAnimationPeriod.Write(writer);
     _primaryAnimationDirection.Write(writer);
     _primaryNoiseMapScale.Write(writer);
     _primaryNoiseMap.Write(writer);
     __unnamed13.Write(writer);
     __unnamed14.Write(writer);
     _secondaryAnimationPeriod.Write(writer);
     _secondaryAnimationDirection.Write(writer);
     _secondaryNoiseMapScale.Write(writer);
     _secondaryNoiseMap.Write(writer);
     __unnamed15.Write(writer);
 }
Beispiel #10
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 public virtual void Write(BinaryWriter bw)
 {
     _yy_Pluszz_Minusxy_Minuszx.Write(bw);
     @__MinusxyZz_Plusxx_Minusyz.Write(bw);
     @__Minuszx_MinusyzXx_Plusyy.Write(bw);
 }
Beispiel #11
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 public void Write(BinaryWriter writer)
 {
     _yy_Pluszz.Write(writer);
     __unnamed.Write(writer);
     __unnamed2.Write(writer);
 }
 public void Write(BinaryWriter writer)
 {
     _flags.Write(writer);
     _actorDefinition.Write(writer);
     _unit.Write(writer);
     _majorVariant.Write(writer);
     __unnamed.Write(writer);
     _movementType.Write(writer);
     __unnamed2.Write(writer);
     _initialCrouchChance.Write(writer);
     _crouchTime.Write(writer);
     _runTime.Write(writer);
     _weapon.Write(writer);
     _maximumFiringDistance.Write(writer);
     _rateOfFire.Write(writer);
     _projectileError.Write(writer);
     _firstBurstDelayTime.Write(writer);
     _ne.Write(writer);
     _surpriseDelayTime.Write(writer);
     _surpriseFir.Write(writer);
     _deathFir.Write(writer);
     _deathFir2.Write(writer);
     _desiredCombatRange.Write(writer);
     _customStandGunOffset.Write(writer);
     _customCrouchGunOffset.Write(writer);
     _targetTracking.Write(writer);
     _targetLeading.Write(writer);
     _weaponDamageModifier.Write(writer);
     _damagePerSecond.Write(writer);
     _burstOriginRadius.Write(writer);
     _burstOriginAngle.Write(writer);
     _burstReturnLength.Write(writer);
     _burstReturnAngle.Write(writer);
     _burstDuration.Write(writer);
     _burstSeparation.Write(writer);
     _burstAngularVelocity.Write(writer);
     __unnamed3.Write(writer);
     _specialDamageModifier.Write(writer);
     _specialProjectileError.Write(writer);
     _ne2.Write(writer);
     _ne3.Write(writer);
     _ne4.Write(writer);
     _ne5.Write(writer);
     __unnamed4.Write(writer);
     _movingBurstDuration.Write(writer);
     _movingBurstSeparation.Write(writer);
     _movingRateOfFire.Write(writer);
     _movingProjectileError.Write(writer);
     __unnamed5.Write(writer);
     _berserkBurstDuration.Write(writer);
     _berserkBurstSeparation.Write(writer);
     _berserkRateOfFire.Write(writer);
     _berserkProjectileError.Write(writer);
     __unnamed6.Write(writer);
     _supe.Write(writer);
     _bombardmentRange.Write(writer);
     _modifiedVisionRange.Write(writer);
     _specia.Write(writer);
     _specia2.Write(writer);
     _specia3.Write(writer);
     _specia4.Write(writer);
     _meleeRange.Write(writer);
     _meleeAbortRange.Write(writer);
     _berserkFiringRanges.Write(writer);
     _berserkMeleeRange.Write(writer);
     _berserkMeleeAbortRange.Write(writer);
     __unnamed7.Write(writer);
     _grenadeType.Write(writer);
     _trajectoryType.Write(writer);
     _grenadeStimulus.Write(writer);
     _minimumEnemyCount.Write(writer);
     _enemyRadius.Write(writer);
     __unnamed8.Write(writer);
     _grenadeVelocity.Write(writer);
     _grenadeRanges.Write(writer);
     _collateralDamageRadius.Write(writer);
     _grenadeChance.Write(writer);
     _grenadeCheckTime.Write(writer);
     _encounterGrenadeTimeout.Write(writer);
     __unnamed9.Write(writer);
     _equipment.Write(writer);
     _grenadeCount.Write(writer);
     _dontDropGrenadesChance.Write(writer);
     _dropWeaponLoaded.Write(writer);
     _dropWeaponAmmo.Write(writer);
     __unnamed10.Write(writer);
     __unnamed11.Write(writer);
     _bodyVitality.Write(writer);
     _shieldVitality.Write(writer);
     _shieldSappingRadius.Write(writer);
     _forcedShaderPermutation.Write(writer);
     __unnamed12.Write(writer);
     __unnamed13.Write(writer);
     __unnamed14.Write(writer);
     _changeColors.Write(writer);
 }
Beispiel #13
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 public virtual void Write(BinaryWriter bw)
 {
     _position.Write(bw);
     _orientation.Write(bw);
 }
 public void Write(BinaryWriter writer)
 {
     _position.Write(writer);
     _orientation.Write(writer);
     __unnamed.Write(writer);
 }
Beispiel #15
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 public void Write(BinaryWriter writer)
 {
     _flags.Write(writer);
     _moreFlags.Write(writer);
     __unnamed.Write(writer);
     _type.Write(writer);
     __unnamed2.Write(writer);
     _maxVisionDistance.Write(writer);
     _centralVisionAngle.Write(writer);
     _maxVisionAngle.Write(writer);
     __unnamed3.Write(writer);
     _peripheralVisionAngle.Write(writer);
     _peripheralDistance.Write(writer);
     __unnamed4.Write(writer);
     _standingGunOffset.Write(writer);
     _crouchingGunOffset.Write(writer);
     _hearingDistance.Write(writer);
     _noticeProjectileChance.Write(writer);
     _noticeVehicleChance.Write(writer);
     __unnamed5.Write(writer);
     _combatPerceptionTime.Write(writer);
     _guardPerceptionTime.Write(writer);
     _no.Write(writer);
     __unnamed6.Write(writer);
     __unnamed7.Write(writer);
     _diveIntoCoverChance.Write(writer);
     _emergeFromCoverChance.Write(writer);
     _diveFromGrenadeChance.Write(writer);
     _pathfindingRadius.Write(writer);
     _glassIgnoranceChance.Write(writer);
     _stationaryMovementDist.Write(writer);
     _fre.Write(writer);
     _beginMovingAngle.Write(writer);
     __unnamed8.Write(writer);
     _maximumAimingDeviation.Write(writer);
     _maximumLookingDeviation.Write(writer);
     _noncombatLookDeltaL.Write(writer);
     _noncombatLookDeltaR.Write(writer);
     _combatLookDeltaL.Write(writer);
     _combatLookDeltaR.Write(writer);
     _idleAimingRange.Write(writer);
     _idleLookingRange.Write(writer);
     _eventLookTimeModifier.Write(writer);
     _noncombatIdleFacing.Write(writer);
     _noncombatIdleAiming.Write(writer);
     _noncombatIdleLooking.Write(writer);
     _guardIdleFacing.Write(writer);
     _guardIdleAiming.Write(writer);
     _guardIdleLooking.Write(writer);
     _combatIdleFacing.Write(writer);
     _combatIdleAiming.Write(writer);
     _combatIdleLooking.Write(writer);
     __unnamed9.Write(writer);
     __unnamed10.Write(writer);
     _dONOTUSE.Write(writer);
     __unnamed11.Write(writer);
     _dONOTUSE2.Write(writer);
     _unreachableDangerTrigger.Write(writer);
     _vehicleDangerTrigger.Write(writer);
     _playerDangerTrigger.Write(writer);
     __unnamed12.Write(writer);
     _dangerTriggerTime.Write(writer);
     _friendsKilledTrigger.Write(writer);
     _friendsRetreatingTrigger.Write(writer);
     __unnamed13.Write(writer);
     _retreatTime.Write(writer);
     __unnamed14.Write(writer);
     _coweringTime.Write(writer);
     _friendKilledPanicChance.Write(writer);
     _leaderType.Write(writer);
     __unnamed15.Write(writer);
     _leaderKilledPanicChance.Write(writer);
     _panicDamageThreshold.Write(writer);
     _surpriseDistance.Write(writer);
     __unnamed16.Write(writer);
     _hideBehindCoverTime.Write(writer);
     _hideTarge.Write(writer);
     _hideShieldFraction.Write(writer);
     _attackShieldFraction.Write(writer);
     _pursueShieldFraction.Write(writer);
     __unnamed17.Write(writer);
     _defensiveCrouchType.Write(writer);
     __unnamed18.Write(writer);
     _attackingCrouchThreshold.Write(writer);
     _defendingCrouchThreshold.Write(writer);
     _minStandTime.Write(writer);
     _minCrouchTime.Write(writer);
     _defendingHideTimeModifier.Write(writer);
     _attackingEvasionThreshold.Write(writer);
     _defendingEvasionThreshold.Write(writer);
     _evasionSee.Write(writer);
     _evasionDelayTime.Write(writer);
     _maxSee.Write(writer);
     _coverDamageThreshold.Write(writer);
     _stalkingDiscoveryTime.Write(writer);
     _stalkingMaxDistance.Write(writer);
     _stationaryFacingAngle.Write(writer);
     _chang.Write(writer);
     __unnamed19.Write(writer);
     _uncoverDelayTime.Write(writer);
     _targetSearchTime.Write(writer);
     _pursui.Write(writer);
     _numPositionsCoord.Write(writer);
     _numPositionsNormal.Write(writer);
     __unnamed20.Write(writer);
     _meleeAttackDelay.Write(writer);
     _meleeFudgeFactor.Write(writer);
     _meleeChargeTime.Write(writer);
     _meleeLeapRange.Write(writer);
     _meleeLeapVelocity.Write(writer);
     _meleeLeapChance.Write(writer);
     _meleeLeapBallistic.Write(writer);
     _berserkDamageAmount.Write(writer);
     _berserkDamageThreshold.Write(writer);
     _berserkProximity.Write(writer);
     _suicideSensingDist.Write(writer);
     _berserkGrenadeChance.Write(writer);
     __unnamed21.Write(writer);
     _guardPositionTime.Write(writer);
     _combatPositionTime.Write(writer);
     _oldPositionAvoidDist.Write(writer);
     _friendAvoidDist.Write(writer);
     __unnamed22.Write(writer);
     _noncombatIdleSpeechTime.Write(writer);
     _combatIdleSpeechTime.Write(writer);
     __unnamed23.Write(writer);
     __unnamed24.Write(writer);
     _dONOTUSE3.Write(writer);
     __unnamed25.Write(writer);
 }
Beispiel #16
0
 public virtual void Write(BinaryWriter bw)
 {
     _yy_Pluszz.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
 }